A while back, in what I will call the Sheep Throwing era of the Web, when everyone was starting to bitch about social media being too trivial and inane, and Umair Haque was (unfairly) calling Scoble (and the rest of Silicon Valley) a selfish, naval gazing, frat boy, and O'Reilly was steering his conferences towards a save the world theme, there were a couple of smart people talking about the concept of "Web Meets World." The concept was simple - instead of fucking around tagging, commenting, and linking to each other's stuff, why don't we make the rubber hit the road, and actually apply these social media / web 2.0 tools to real world issues. In other words, the web world needed to meet the real world to help solve the world's problems.
Union Square Ventures made a similar Web Meets World observation when announcing its investment in Meetup - the online tool for organizing and managing offline communities. Here's Union Square Ventures partner Brad Burnham describing Meetup as the original "web meets world" company:
Today, the backlash against fun and and non world saving apps seems to
have subsided, likely due to Twitter. Twitter's ability to be trivial,
silly, and, yet sporadically, unintentionally useful has made it hip to be lightweight
again, as has the success of social gaming companies like Zynga in
achieving traction + revenue.
Now, Union Square Ventures lists "playful" as one of it's six guiding principles. This institutionalized acceptance of "fun" is a big switch from even a year ago.
But let's get back to Web Meets World. I've always held that the strongest online communities were the ones that had offline extensions of their online relationships. The WebmasterWorld Forum was my first exposure to an online community that pushed its tentacles out to the offline world. In 2003, when independent web publishers like myself were trying to make sense of Google's Florida update, the same guys who debated Google's algorithm with me in the forums congregated in Orlando to get drunk, and help each other live and in person. Online meeting offline, thus making the online community stronger.
And there are plenty of other examples. I'm convinced that Yelp succeeded while the similarly well funded Insider Pages, Zipingo, and Judy's Book failed in part due to its early emphasis on offline community. I remember sitting in Zeitgeist in 2005 (?) and having two cute girls approach me and ask me if I wanted to go to a Yelp party. These parties became the thing of legend, and increased Yelp's rep among urban hipsters, who now generate most of their content.
Again, online pushing out to offline, reinnforcing the online.
Now, I am starting to notice a new aspect to this Web Meets World phenomenon.
Web Meets World is becoming more than just the online relationships moving offline. Now, there are companies like Foursquare and Booyah (and Brightkite) whose APPS are spanning offline and online. Here's an excerpt about Foursquare from the Observer:
"If you're having a slamming Saturday night, there's no reason why it shouldn't feel like a game of Legend of Zelda," said Dennis Crowley, who was presenting his new mobile social networking application, Foursquare, on March 9 at the monthly New York Tech Meetup. "What we wanted to do is turn life into a video game. You should be rewarded for going out more times than your friends, and hanging out with new people and going to new restaurants and going to new bars--just experiencing things that you wouldn't normally do."
And here's a description of Booyah from TechCrunch:
These are fun apps - they're not trying to solve the world's problems, but they are trying to integrate themselves into the daily, real lives of their participants via mobile applications. These apps are trying to make a game out of existing behaviors. You're doing all this stuff anyway, say Booyah and Foursquare, why not win some points and badges and reputation and keep a digital diary and meet similar people while you're at it.
These companies are not feeding the world's hungry, or beating malaria, or rebuilding New Orleans - in fact, the infamous Keg Standing Scoble critique made by Umair Haque would probably be applicable to (and embraced by) both of these companies. But their work in binding offline and online worlds is important for our industry. It's showing us that Web Meets World doesn't have to be heavy and world changing - people like to keep score, they like to win, and they like to have fun - even in their most mundane activities. And mobile is providing the recording device.
I suspect that we will see more apps that attempt to log existing offline behavior in a game format in an effort to blend online and offline - this is the fun side of Web Meets World.

