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October 30, 2006

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Excellent editorial on BunchBall. FYI, Pete Cashmore first posted on BunchBall back in February, where he introduced his vision for a Universal Media Widget for the Distributed Web. If this intrigues you, check out this recent post:

http://splashcast.wordpress.com/2006/10/30/universal-media-player-for-the-distributed-web

Keep up the great commentary!

Hey Lawrence -

Great writeup and analysis, and we have been thinking long and hard about widgets. A couple of things:

(1) You can't build a business on widgets that don't directly or indirectly make you money. I see a LOT of activity in the widget space, and not a whole lot of people making money. Ads on widgets doesn't seem to be a viable solution - first because you're potentially violating the host site's ToS, second because you have no idea if the ad is ever being viewed since profile pages and blogs are often very long, third many advertisers and networks don't like their ads being shown surrounded by content they can't control and fourth click-through rates are really bad.

(2) Because of this, we're no longer focused on widgets. We’re currently focused on “social gaming”, providing multi-player casual gaming as a hosted service to social networks, personals sites, and communities of all sizes. We enable site members to quickly and seamlessly start and play games with each other without leaving the host site, increasing retention and stickiness. And we’ve made integration a snap.

So we’re currently what you’d call a b2b2c company - we provide social gaming services to sites, which they provide to their visitors & members. We’re currently not trying to create our own destination site - http://www.bunchball.com is largely for demo purposes at the moment, and doesn’t showcase the full range of integration options.

best, - rajat

Thanks for sharing that Rajat. So will those gaming solutions be licensed to host sites? Or will it be done on a rev share basis somehow?

At a minimum, it would seem that your stand alone widgets could remain a nice, free promotion vehicle for your b2b2c service.

Hi Lawrence,

We're currently doing licensing and revenue-sharing deals, and they're not mutually exclusive.

Right now our focus is elsewhere, but when we get some time we'll definitely think more about how to use our widgets as a promotional vehicle. I still think they're cool, I just think that it's hard to build a business around widgets alone.

best, - rajat

BunchBall makes, in my opinion, two poor decisions regarding their configuration process; 1)
http://www.darkfallgoldsale.com/
they provide the widget code in a pop-up window (which was http://www.darkfallgoldsale.com/darkfall-power-leveling.html blocked initially by my browser; and 2) They require a registration before you can grab a widget.http://www.darkfallgoldsale.com/darkfall-items.html

We enable site members to quickly and seamlessly start and play games with each other without leaving the host site, increasing retention and stickiness.

At a minimum, it would seem that your stand alone widgets could remain a nice, free promotion vehicle for your b2b2c service.

At least these are down to earth concepts but wart about all the zombies moving about.

I still think they're cool, I just think that it's hard to build a business around widgets alone.

Right now our focus is elsewhere, but when we get some time we'll definitely think more about how to use our widgets as a promotional vehicle

Thanks for the "BunchBall Widget – A Review". Nice post. This post is different from what I read on most blog.

Like embeddable video, games are sticky, viral content that can keep viewers coming back. About a year ago, I put up a BunchBall widget of the classic game Snake on another blog that I write. That post became one of the blog’s most popular posts.

Unlike most of the other widgets covered in this blog, BunchBall widgets are participative experiences that go beyond a one way flow of content. Furthermore, the social aspect in which users compete with each other for high scores, or even play against each other, can enhance community among a blog’s readership, and provide the publisher with another vehicle to enable reader to reader interaction.

Most species are non-venomous and those that have venom use it primarily to kill and subdue prey rather than for self-defense. Some possess venom potent enough to cause painful injury or death to humans. Those which are non-venomous either swallow prey alive or kill it via constriction.

I m sure these social games must be very helpful for those who are socially very active or who want to be and also blog owners to keep others updated about their blogs. Thanks for sharing this interesting information.

That's great that we are able to get the credit loans and that opens up new possibilities.

Thank you for this wealth of information and beautiful photos.
Are the ribbon covered containers done by wiring the ribbon in loops?
Previous research on job incentives has found that when they are unexpected, they have a greater impact on productivity.

Not only is there a cromulent looking bistro with frisee and lardons etc etc, but sushi that looks like it might not kill you.
I recently came across your blog and have been reading along. I thought I would leave my first comment. I don't know what to say except that I have enjoyed reading. Nice blog. I will keep visiting this blog very often.

this is a great post and thank you for sharing this nice experience,and hope you can give another posts as soon as possible.

I love learning about all kinds of food and international dishes in the world and thus know the cultures and their different flavors
The important thing is to learn and killed as original .....

Never played this game so don't know.....

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That's great that we are able to get the credit loans and that opens up new possibilities.

there are different views on this topic
I think what best we can do is tell it first and then give a review of weigh

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About

  • My name is Lawrence Coburn and I'm the CEO of DoubleDutch - we help companies build branded geolocation apps.

    lc

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